Maker Program Starter Kit

libbyf Articles & Publications, Graphic & Web Design, Projects & Companies

The Maker Program Starter Kit is an actionable framework with step-by-step instructions to guide new maker educators through the process of building their first maker program. The 140-page guide includes eleven original activities and accompanying worksheets and templates. My Role: • Conducted interviews with maker educators to identify best practices • Developed 10-step framework for program development • Wrote and revised …


libbyf Projects & Companies

ChangeX is a mobile platform that enables companies, cities and organizations to run social impact competitions for youth ages 13-24. Unlike traditional competitions, ChangeX coaches teams each step of the way with lessons in design thinking and technical skill-building. This approach maximizes each participant’s ability to develop successful solutions while motivating important 21st century learning.

Tech Challenge SF

libbyf Projects & Companies

Tech Challenge SF was a 4-week technical pilot for The Resilience Challenge is which Bay Area teens completed online and offline skill-building activities in design and technology.

ChangeX Education

libbyf Projects & Companies

At ChangeX Education we’re building games, curriculum & social impact competitions to fuel 21st century learning. Our curriculum and platform connect young changeMakers ages 13-24 with training in key 21st century skills and the support networks they need to build powerful social impact careers.

The Resilience Challenge

libbyf Projects & Companies

Founder & Director, Oct 2014-present

The Resilience Challenge was a 9-week bootcamp and social impact competition for that trained Bay Area teenagers to use design, technology and the startup mindset to prototype solutions for civic issues.

City X Project

libbyf Projects & Companies, User Research & UX

Lead Creator, Writer & Director, 2012-2014 I was the Director of City X Project curriculum, the largest initiative of the nonprofit I founded with Brett Schilke and Matthew Straub. We developed and tested the comprehensive classroom workshop through 17 iterations in five countries and three languages. After testing the curriculum with over a thousand students, we released it in April …